Haste also has a one second cooldown (yes this entry is redundant).
(You can cast earthquake with a sword drawn but not haste?)
Why? Because this limitation is stupid and arbitrary.
ALL spells can be cast with a drawn weapon, arcane warrior style.
Removing the cooldown from sustains entirely can make them flip out)
(One second cooldown is for Advanced Tactics compatibility.
Haste can also be cast with a drawn weapon (yes this entry is redundant).
flaming, frost, and telekinetic weapons.
Sustained spells that affect the entire party now have a one second cooldown so they’re not a pain in the ass to reapply on revival:.
but if you respecialize, those transferred points will be converted back to attribute points.
if installed mid-game, your attributes will transfer over to skills.
Characters will continue to gain skill points at the same rate.
the hidden rogue skill can be added with the console: runscript addtalent 4020.
Lockpicking cannot actually be used by mages and warriors by default.
Rogue abilities Lockpicking + Stealth have been converted to skills.
Intended for use with the following mods:.
Readme included in the download and below.ĭownload “DAO Progression Overhaul” dao-progression-overhaul.7z – Downloaded 174 times – 7 KB
1 second cooldowns for a handful of abilities that really annoyed me.
Enables arcane warrior swordcasting for all spells including power of blood from Soldier’s Peak DLC.
Custom experience gain table intended for use with Advanced Tactics and CNTS which grants 20 tactics slots by the end of origins (enough to acommodate advanced tactics but still require taking levels in combat tactics to get fancy), and grants that third spec point at level 22 if you hit that before starting Awakening.
Converts lockpicking + stealth to skills, and lowers the requirements for Awakening runecrafting, which makes skill selection more meaningful and frees up some ability points to allow rogues to utilize multiple weapon styles more effectively (stealth is now available to ALL classes but warriors and mages should ignore the lockpicking skill as I wasn’t able to hide it from them.).
Rebalances Awakening specializations and abilities to be available in the origins mid-to-late game (with Awakening in the OC installed).
The files are modular so it’s easy to delete changes you don’t like. These are personal-use files I’ve tooled around with for my own Origins playthroughs.